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It may also make the task of finding your quest target a lot easier. Quite often, a creature can be heard long before it can be seen, so by recognizing the sounds you can prepare for what awaits you in the darkness ahead. Every non-humanoid enemy has a characteristic noise (click the associated sound files to hear them).Monsters: (player's language skill + (player's personality ÷ 10) + weapon status) ÷ 200 Humanoids: ( (player's personality ÷ 5) + (player's etiquette skill ÷ 10) + weapon status ) ÷ 200 The chance to tame these enemies can be calculated according to these formulas: Humanoid enemies and some monsters are associated with a language skill which may prevent them from attacking you unless provoked (attacked or pickpocketed) if your own skill in this language is sufficient.When it comes to weapons only the material is crucial, not whether it is an enchanted weapon (unlike in Morrowind or Oblivion).
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If a certain material is required to damage a monster, weapons of lower quality will not harm it-even if they are enchanted.It would be worth your while to invest in these spells, or in items which can cast them. In general, Spell Reflection, Resistance, and Absorption are very useful when fighting any monster able to cast spells. The fighting strategies for each creature contain recommendations based on Daggerfall gamers' personal experiences.For non-humanoid adversaries, skills in the six schools of magicka can never surpass 80. For example, a level 20 enemy or higher has all skills at 100, a rat all skills at 35.
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The value of any skill will always be five times the enemy's level plus a starting value of 30.